The game largely works the same– you punch with A and use your currently selected energy attack with B, but the devil– or saviour in this case– is in the details. The combat went from being a slog of sheepishly chunking ki blasts to being an empowering flurry of melee with a nice cocktail of assorted ki blasts and other various energy attacks rounding out the experience. This game really shines in all of its improvements over the previous game, which you can check out here. However, it still lacks some of the character building necessary to actually make you invested in these characters without requiring that you have prior experience with DBZ. Because of this the plot was much more coherent than the previous game and the gameplay scenarios were more varied. This game did a much better job of following the events of the anime by giving you control of 5 different characters, ensuring that you were always in the middle of the action. I think that it could’ve been more long lived just because of the fact that this movie is one of the better movies in the series and that fleshing out the events of this movie would’ve worked to better set up the motivations of one of the primary characters in the game however, it served its purpose as a tutorial quite well and was better than not including anything from this movie.Īfter this the game starts at the tail end of the intervening year between the end of the previous game (Death of Namek and Frieza) and follows through the events leading up to Trunks, the Androids, and the rise and eventual fall of Cell. The game starts by using the events of the History of Trunks movie to provide a brief tutorial, which was honestly a brilliant idea. The game closely follows the show and is set during the events immediately following the prior game. Dragon Ball Z: Legacy of Goku 2, or LoG2, is a top-down Action RPG for the Game Boy Advance based off of the Dragon Ball Z property and was released in 2003.
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